Violent Video Games
On this point, I think Archbishop Chaput is quite right.
Here are my questions:
1. Are video games different because they make people the virtual agents of violent wrongdoing, not merely (as in literature) observers of it?
2. Do we have any literature on how actors playing dark, violent criminals are affected by their roles; and can we adjust for professionalism and training. Or, perhaps, undercover agents?
3. Are video games different because they are addictive in some way–particularly for young eople? (I speak as one who had to pry her iPhone–with Angry Birds on it–out of the determined hands of my eight-year-old niece, who is preternaturally good at hurling birds at pigs.)